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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 07, 2009 2:30 pm 
Shadow Captain
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So true on the EW HQ !

For example with Shrike, you will find yourself reluctant to assault enemy Terminators,
because probably your captain will be crushed to death with their powerfist.
Too bad for a specialized unit in CC :/

I find there's a big step between the EW HQ and the others, too.

This is precisely what lead me to put a Cassius like in my new IH army.
@125 pt, he's more survivable than a captain in Terminator armor... strange, isn't it ?

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Iron hands Elder Ulgoth Force - 2000 pts
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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 07, 2009 5:40 pm 
Reclusiarch
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Location: Germany
the upgrade sprues:

Link to GW
http://www.games-workshop.com/gws/common/xLargeArticleImage.jsp?mWidth=&mURL=/MEDIA_CustomProductCatalog/m470113a_2009-09-07_2_873x627.jpg&mAlt=&mHeight=

Nice. May i require some of those... :P

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Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 07, 2009 11:46 pm 
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Hmmm i see a beakie helmet in there, i wonder what it would look like on my RG? :P


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Tue Sep 08, 2009 9:12 am 
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plastic lightning claws for power armour :shock: :D

finally!

might get myself a space wolf box :)

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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Tue Sep 08, 2009 9:49 pm 
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Lots of nifty (and power armor compatible) bits in there like claws, a power fist, hammer...
Might go and get a set or two myself.


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 14, 2009 8:49 am 
Shadow Captain
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Hmm, Lately I heard strange things about the SW. new codex.

Why SW Pods may hold only 10 men ?

Blood claws may not fire within 6' ?

Grey Hunter are only LD8, no sergeant with L9 within 10 men squad ?
No heavy weapons inside squads ?

The counter-attack skill must be checked first with an LD roll ?

The wolf guard seems to be the key to achieve something, but hey,
for the moment, I prefer my good old SM codex...

Let's see what's next.

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Raven Guard Solari Spearhead - 2600 pts
Iron hands Elder Ulgoth Force - 2000 pts
Last Game : vs Slaanesh
W18 / L9 / D6


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 14, 2009 10:43 am 
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the blood claw rumor you just posted Ald, kinda makes sense from a fluff perspective. If the blood claws are the inexperienced fighters who, quite literally cannot wait to get into CQC with the enemy, if they are within 6 inches of the enemy on the table, then they may as well just put away the shooters and bring out the choppy.

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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Mon Sep 14, 2009 5:24 pm 
Reclusiarch
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Location: Germany
Aldebaran wrote:
Hmm, Lately I heard strange things about the SW. new codex.

Why SW Pods may hold only 10 men ?


Beer. Only 2 transport spaces for it is quite good. :)
Didnt you hear the complaints of them getting dehydrated if there is no beer?

Aldebaran wrote:
Blood claws may not fire within 6' ?

They may not fire but must charge. Little difference and a double bladed feature.
Possible to lure them into a place with sacrificial units.

Aldebaran wrote:
Grey Hunter are only LD8, no sergeant with L9 within 10 men squad ?
No heavy weapons inside squads ?

Seems the lack of discipline has affected the statline. :lol:
Heavy weapons were in the past given to the Long Fangs. So it is just unchanged.
Heard the LF can still split fire ( 2 targets ) and get a 5th heavy weapon.
Aldebaran wrote:
The counter-attack skill must be checked first with an LD roll ?

The wolf guard seems to be the key to achieve something, but hey,
for the moment, I prefer my good old SM codex...

Let's see what's next.

Since GW offers to have a look, we will see some interesting new info until the dex is on sale.

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There is a reason why blue communist ants
should not rule the galaxy!

Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Tue Sep 15, 2009 1:34 am 
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Location: An Englishman in Dallas TX
I am happy!

Here is a hint of fluff with my new wolf lord....Theres RG in there. Still palnning a campaign linking my 8th company RG with new wolves.

Wolf Lord Johann Ghostclaw - The Night stalker, The Wayward White Wolf, The Storyteller

It has been sometime since Johann Ghostclaw and his night wolves have set foot in the hallowed halls of the fang. Some say the great wolf grew tired of his eccentric ways and constant breaking of tradition so sent him on the most distant of missions. Others say Ghostclaws pursuit of an undefeated foe has pulled his great company further into the unknown systems. The truth, as with most tales about Ghostclaw, is hard to find.

As a bloodclaw, he would tell boastful stories of his heroics to the wolfpriests. Causing brawling amongst his pack as honor was constantly questioned. But Johann could handle a blade and was always impetuous to get to the front lines, hungering of glory that he could tell of to anyone that would listen.

Even as a grey hunter he would push his pack forward on the heels of the bloodclaws. Some say he never lost the headstrong nature of a young wolf, and indeed was destined for greatness or a swift demise.

Having reached the status of wolfguard, Ghostclaw made one leap too far on the world of Eros. The Night wolves were on a joint campaign with astartes from the Raven Guard 8th company. Fighting an elusive foe in the Dark Eldar, both chapters were suffering heavy casulaties in the clasutrophic hives of Eros. Johann watched the Raven Guard assault squads beat his men to the fray in several frustrating encounters. Not be outdone the Wolfguard battle leader strapped on a jump pack himself and lead the skyclaws of the great company on raids in the ruined heights of the hives. With much success he pushed higher and higher, until one ill-fated ambush caught him and his men out. A poisend blade to the back ended his campaign, or so the wolf priests thought.

Ghostclaw tells the story a different way each time, depending on the amount of ale he has consumed. One version says that in the red dream he bargained with Russ to let him return and claim victory for his company. Others tell of a white wolf that guided him back to the land of the living, and protects him to this day. What ever the cause, Johann did wake and let out a low eerie howl in the dead of night.

The Eros campaign didn't end well for either the Raven Guard or The Night Wolves, many great heroes were lost. But the Wolf Guard was changed by his brush with death, more patient and calculated than he had been before. Taking command of the great company, at the loss of their wolf lord, he vowed to chase down the pirates and avenge his fallen brothers. Since that day the Wolf Lord has shown almost supernatural resilience to the most horrific of wounds, fighting on and still hungry for glory. Seemingly taking a random path across the stars, but saving hundreds of Imperial worlds on their voyages.

Tell tale signs of the Night Wolves come in the still of night. The whine of jump packs and the rumble of rhinos, along with the low eerie howl of the white wolf. The great company holds many traditions, one being that the last into combat is the last to receive his victory tankard of Fenrsian ale. Many of its packs will not stay on foot and mount rhinos, bikes, speeders and jump packs to close the gap quickly.

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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Wed Sep 16, 2009 4:14 am 
Veteran Sergeant
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Posts: 160
The new SW seems to have nice CC punch. I like..
CC is the best.. I once thought RG was that. It was a mistake on my part. Try as i might, it just can never be.

SW then.


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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Wed Sep 16, 2009 6:21 pm 
Shadow Captain
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I beg to differ on that one.

Sure, the SW dex packs a punch in CC, but...
The best CC unit in SM codex are Assault Terminators.
Hum, no, in fact, Fleeting assault terminators.

Use two assault terminators squad along with Shrike and you will make SW players cry
if they go in CC.

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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Sat Sep 19, 2009 3:25 pm 
White Raven
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Aldebaran wrote:
Use two assault terminators squad along with Shrike and you will make SW players cry
if they go in CC.

Not at all true with some of the options the Space Wolves have; all they need to do is throw Bjorn at those terminators and even the thunder hammer armed marines will be struggling to bring him down (I believe it takes about 9-10 attacks to gaurantee that you will be able to glance or pen him, and thats with a .17 chance to do either after his invulnerable save but before his venerable reroll.) Or they could suicide the upgrade character Lukas, the moment he goes any enemies in base contact are hit by a stasis bomb, frozen in time for the rest of the game and removed as losses regardless of who they may be.

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Better to be an open sinner than a false saint
Its better to die on your feet than live on your knees
People who lack the strength to be themselves are always trying to tear down those who do

"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Sun Sep 20, 2009 12:42 am 
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Not just enemies with Lukas, it's any model...

Oh look...I've sacrificed myself and two more Blood Claws for Marneus Calgar or a Bloodthirster...POINTS WELL SPENT!!!

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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Sun Sep 20, 2009 5:30 pm 
Shadow Captain
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White Raven Darkreever wrote:
Aldebaran wrote:
Use two assault terminators squad along with Shrike and you will make SW players cry
if they go in CC.

Not at all true with some of the options the Space Wolves have; all they need to do is throw Bjorn at those terminators and even the thunder hammer armed marines will be struggling to bring him down (I believe it takes about 9-10 attacks to gaurantee that you will be able to glance or pen him, and thats with a .17 chance to do either after his invulnerable save but before his venerable reroll.) Or they could suicide the upgrade character Lukas, the moment he goes any enemies in base contact are hit by a stasis bomb, frozen in time for the rest of the game and removed as losses regardless of who they may be.



Dreads are meant to die to meltafire, and even if Bjorn is powerful, he's still a point sink which shouts 'throw all your meltas at me'.
He's still only one model. With TLLA, he cost 290 for a single lascannon shot per turn.
You might as well ignore him and concentrate on the rest of the army, till it's too late and turn all you forces against it.

Also, he's slow and can't have a drop pod. So he will have a hard time chasing fleeting terminators.
Not specially impressed by Bjorn.

Lukas may be a problem.
But that's why you use two squads of assault terminators.
Also He has no special save (or I'm wrong, can't remember ?) , so you can shoot to death his squad.

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Raven Guard Solari Spearhead - 2600 pts
Iron hands Elder Ulgoth Force - 2000 pts
Last Game : vs Slaanesh
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 Post subject: Re: Space wolves rumors at B&C, taken from LO
PostPosted: Sun Sep 20, 2009 6:45 pm 
White Raven
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Giving a BS 6 model a twin linked gun is never a good idea; so where Bjorn is concerned leave the ranged anti tank to someone else. Give him a plasmacannon and you've got a model with a decent blast that is hard pressed to scatter very far. Because of his higher armour, venerable status, and invulnerable save; Bjorn is a decent amount harder to kill than other dreadnoughts. (I believe chances of glance/pen are .15 outside of melta range and .38 inside it.)

Four attacks, five on the charge, WS 6; even for a slow moving dreadnought all that can really hurt a squad.


Lukas does not have a special save, but he's an upgrade character and so he can survive being shot at until his whole squad is dead. Which is great for him, being a blood claw upgrade character in a squad that can have a total of fifteen members before wolfguard pack leaders and any HQ that should decide to join the squad.



Yeah, people like Lukas and Bjorn are extremely expensive but these characters also have benefits in death that are partially built into those point costs. Lukas dies, he can take out anyone in base to base; Bjorn dies and the rest of the Space Wolves become fearless because of him. After the increased armour, higher BS and WS, high number of attacks, venerable rule, invulnerable save, and re-roll for first turn, giving your army fearless in death might make just about any dreadnought worth the price of a land raider.

_________________
Once upon a time, Americans were terrorists to the British; so quick are we to forget our own past and label others.


Better to be an open sinner than a false saint
Its better to die on your feet than live on your knees
People who lack the strength to be themselves are always trying to tear down those who do

"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Victorus aut Mortis


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