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 Post subject: Re: Tactica: Scouts
PostPosted: Sat Oct 31, 2009 3:04 pm 
Recruit
Joined: Sat Oct 31, 2009 12:28 pm
Posts: 6
Pendrecki wrote:
One nagging rules question. Can A scout sergeant be equipped with a shotgun, and a powerfist? I've figured out how to model this, and it seems to make sense and be supported by the codex. This would eliminate the boltpistol/fist combo, sense the bp doesn't confer a second attack anyway. If so, I'm thinking about this....


Yes, a sergeant can have a shotgun and a power fist. He can exchange his boltgun for a shotgun, and can exchange his boltgun and/or bolt pistol for a power fist. This you can have both =) (Exchanging bolter for shotgun and pistol for fist)


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 Post subject: Re: Tactica: Scouts
PostPosted: Thu Nov 05, 2009 2:43 am 
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Joined: Thu Jul 02, 2009 4:14 am
Posts: 26
I have new ideas for scouts use. Might also discuss it here.

We have lots of ideas on how to utilize scouts but really few on Scout's transport, the Landspeeder Storm. Yes, it only has 5 model transport but it potentially move your scouts 18" and with scouts rule, it can reach most of the table. Even artilleries that deployed far behind is not save. But before, i have some rules question. Can scouts disembark from LS Storm when it has moved Flat-out (13-24") and then assault? If the answer is yes, then nothing is not within reach.

This is some possible builds with LS Storm.
1. Levita's tank hunter

5 Scouts, Melta bomb, combi-melta on Landspeeder Storm w/ Multi-melta

May be deployed on the first turn and potential first turn tank popper.

2. Objective Snatcher

5 Scouts, shotguns/ccw+bp, combi-flamer, powerfist on Landspeeder Storm w/ Heavy Flamer - 170

Do not deploy them but put them in reserves and then outflank move. The latter they arrive, the better. Their sole purpose is only to snatch mildly defended objectives. They are kitted with enough firepower to take out a full trooper unit (not sure if it is MEQ though). LS Heavy flamer, single flamer, and powerfist should do the job. It would be better if they are supported with suppressing fire (from nearby tacticals or heavy support) against their intended target.


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 Post subject: Re: Tactica: Scouts
PostPosted: Thu Nov 05, 2009 3:53 am 
Shadow Captain
Joined: Fri Feb 20, 2009 4:35 am
Posts: 274
Hey 3Xhume !

Some cool ideas, I believe if they move flat out they can not disembark, but there are better guys with rules. I appreciate your interest in scouts... they rock. I'm building two ls storms, so will post some more here with my real world experience.


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 Post subject: Re: Tactica: Scouts
PostPosted: Thu Nov 05, 2009 10:07 am 
White Raven
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Joined: Tue Oct 14, 2008 10:04 am
Posts: 444

I'd have to double-check the rules, but I think you CANNOT disembark after moving flat out. Moving at cruising speed allows you to disembark and shoot (not allowed to move/assault) - again, I could be wrong, I need to check the rules.

On a side note, units inside a vehicle can contest objectives (or hold them if they are Scouts/Tacticals!), so the 18" move to contest an objective is always viable, and gives the unit a little more protection from incomming fire until they can disembark and get stuck into combat.

Remember that the LS: S is an open topped transport, allowing all models inside to shoot out, so you can unleash all that fire power while remaining inside the transport!

I've got the LS: S tactica part written (along with half a dozen others) that I'll get around to finishing someday when work/family life is less chaotic.

HTH (and please correct any rules issues if I'm wrong!)

CR

_________________
Sons of Shadow - 4876points
W/L/D
19/19/6

We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

My missus says I've got the mental age of my unborn baby girl, but what does she know?


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 Post subject: Re: Tactica: Scouts
PostPosted: Thu Nov 12, 2009 9:08 am 
White Raven
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Joined: Tue Oct 14, 2008 10:04 am
Posts: 444

Good news everybody!
A quick double check of the rules and aparently you CAN disembark after moving flat out. The rules on disembarkation only cover 'if the vehicle moves, including pivoting on the spot' - so no matter how little it moves, it counts as moving, you can disembark, you just cannot fire those heavy weapons!

Hope that helps guys!

CR

_________________
Sons of Shadow - 4876points
W/L/D
19/19/6

We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

My missus says I've got the mental age of my unborn baby girl, but what does she know?


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 Post subject: Re: Tactica: Scouts
PostPosted: Sat Nov 14, 2009 4:56 pm 
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Joined: Thu Sep 03, 2009 10:12 pm
Posts: 21
Actually on page 70 or something under the fast vehicle description they can't disembark if the vehicle moved or plans to move flat out this turn.


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 Post subject: Re: Tactica: Scouts
PostPosted: Sat Nov 14, 2009 11:02 pm 
Shadow Captain
Joined: Fri Feb 20, 2009 4:35 am
Posts: 274
I was thinking, would it be completely unwise to do a flat out move into close proximaty of the intended target and just hangout, then shot and assault the next turn? This way you get the wehicle pen sav and then the cover save, and even then you have to be wounded by the eplosion (which is reduced in strength due to being open topped) and then your scout armor save. This would be a bad plan if the enemy has furious charge...

Page 70...? (in the wee little aobr rulebook) thumbs thru manual... (I thought I saw this too Genocide) Fast moving transport vehicles... Passengers may not embark or disembark from a fast vehicl if it has moved (or is going to move) flat out in the movement phase.

AW nuts. Can only move 12" and land vicious blows on the enemy... ;)


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 Post subject: Re: Tactica: Scouts
PostPosted: Mon Nov 16, 2009 9:20 am 
White Raven
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Joined: Tue Oct 14, 2008 10:04 am
Posts: 444

haha, that'll teach me to not read the fast vehicle entry :(

Honestly, I'd move to where I'd want the scouts to disembark, but keep them inside the vehicle until the next turn - if the target unit is small, then it may be better to keep the unit embarked and firing from inside the vehicle - it's open topped after all.

CR


_________________
Sons of Shadow - 4876points
W/L/D
19/19/6

We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

My missus says I've got the mental age of my unborn baby girl, but what does she know?


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