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 Post subject: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Wed Oct 07, 2009 9:29 pm 
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Hey guys, working on my RG conversions and army, go to project log and follow the link to check out progress, but here is a few special character and rules i've added to my army and would like you guys' opinions. Thanks, just take on character at a time and chew them up, spit it out and we'll figure it out.

Most of these guys are "use as" types but i've changed some of the rules to make more fluff sense. LmK you're thoughts guys. thanks for the help and feel free to playtest and use them your selves.

Chapter Master Corax (250 pts)– Jump Pack, Frag & Krak, Iron Halo, Pwr Armor (May take Terminator armor for +15pts)
WS6, BS5, S4, T4, W4, I5, A4, LD10, SV3+
Eternal Warrior, ATSKNF, IC, CT
Orbital Bombardment
Claws of Deliverance – Master-crafted pair of serrated LC’s treated as PF’s
Attack with Fury, Strike with Precision – Gives all members of the unit he is a part of Furious Charge and Rending
Shadow Madness – Corax can re-roll all failed attempts to wound in CC
Mantle of Darkness – While Corax is on the field night fighting rule is in effect for all units. In addition, all units assaulted by RG units suffer a -1 LD.
Chapter Tactics – Corax and all RG units with Combat Tactics are granted the outflank universal rule and can re-roll reserve rolls for that unit
May take up to 3 Honor Guards, only one may carry Chapter Banner, there may only be one Chapter Champion

Chief Librarian Vash – Force axe, Terminator Armor, As Varro Tigurius

Captain Vincati (200 pts) 1st co.– Silver Terminator Armor
ATSKNF, IC, CT
May take Terminator Squad as Command Squad at regular unit price, Company upgrade can be bought at standard price, Apothecary replaces Terminator Sgt
Raven’s Wings – Black raven wings confer 3+ invul save
Hammer’s of Deliverence – Dual Master-crafted TH’s resolve as S10, +1 to vehicle damage charts
Chapter Tactics – All TH count as master-crafted, all Flamers, Hvy Fl, MG, and MM count as twin-linked

Captain Aldebaran – ¬As Kahn, Bike, Pole arm spear instead of sword

Sgt-Commissar Volsario Upgrade scout (50pts) – Former Death Korps of Kreig Commissar, PW, MB, Combi-Flamer, Teleport Homer
Eye for Weakness – Sgt-Commissar Volsario grants units within 12” Preferred Enemy UR to whatever they are facing (+1WS)
Voice of Reason – The unit he joins is Fearless

so that's that...lmk


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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sat Oct 10, 2009 1:57 pm 
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Location: Germany
therealjohnny5 wrote:
Hey guys, working on my RG conversions and army, go to project log and follow the link to check out progress, but here is a few special character and rules i've added to my army and would like you guys' opinions. Thanks, just take on character at a time and chew them up, spit it out and we'll figure it out.

Most of these guys are "use as" types but i've changed some of the rules to make more fluff sense. LmK you're thoughts guys. thanks for the help and feel free to playtest and use them your selves.

Chapter Master Corax (250 pts)– Jump Pack, Frag & Krak, Iron Halo, Pwr Armor (May take Terminator armor for +15pts)
WS6, BS5, S4, T4, W4, I5, A4, LD10, SV3+
Eternal Warrior, ATSKNF, IC, CT
Orbital Bombardment
Claws of Deliverance – Master-crafted pair of serrated LC’s treated as PF’s
Attack with Fury, Strike with Precision – Gives all members of the unit he is a part of Furious Charge and Rending
Shadow Madness – Corax can re-roll all failed attempts to wound in CC
Mantle of Darkness – While Corax is on the field night fighting rule is in effect for all units. In addition, all units assaulted by RG units suffer a -1 LD.
Chapter Tactics – Corax and all RG units with Combat Tactics are granted the outflank universal rule and can re-roll reserve rolls for that unit
May take up to 3 Honor Guards, only one may carry Chapter Banner, there may only be one Chapter Champion

Chief Librarian Vash – Force axe, Terminator Armor, As Varro Tigurius

Captain Vincati (200 pts) 1st co.– Silver Terminator Armor
ATSKNF, IC, CT
May take Terminator Squad as Command Squad at regular unit price, Company upgrade can be bought at standard price, Apothecary replaces Terminator Sgt
Raven’s Wings – Black raven wings confer 3+ invul save
Hammer’s of Deliverence – Dual Master-crafted TH’s resolve as S10, +1 to vehicle damage charts
Chapter Tactics – All TH count as master-crafted, all Flamers, Hvy Fl, MG, and MM count as twin-linked

Captain Aldebaran – ¬As Kahn, Bike, Pole arm spear instead of sword

Sgt-Commissar Volsario Upgrade scout (50pts) – Former Death Korps of Kreig Commissar, PW, MB, Combi-Flamer, Teleport Homer
Eye for Weakness – Sgt-Commissar Volsario grants units within 12” Preferred Enemy UR to whatever they are facing (+1WS)
Voice of Reason – The unit he joins is Fearless

so that's that...lmk


less abbrevations would help to keep this readable for everyone. Please remember not all members are native english speakers, so abbrevations may vary.

Now to your characters. :)

'corax'

-statline = ok
-Should be a SC instead of IC. ( unique, cant have 2 of him ).
-Termie armor should replace basic wargear and have its own basic gear plus some upgrades.
-Maybe start with artificer armor instead of power armor.
-what is a CT?
-claws of deliverance. Why power fists? Maybe a "to wound at X+" would make them interesting....
-no shooty weapon?
-furious charge + rending. Interesting take, but didnt seem to fit.
Maybe preferred enemy ( choose per turn ) and nightvision. move through cover available if not wearing
termie armor.
-nightfight for everyone. Just no. Should be restricted to a range, maybe 24" ?
-Honor guard+champ = ok
maybe his specialty should be: HG may replace relic blades with relic Lightning claws ( S6, rending? ),
take jumppacks at +10 points per model.
-chapter tactics: either one set for all RG models or none. 2 different for 2 characters may not work.
to reroll reserves = ok. Maybe infiltrate for all non-vehicle units if corax is part of the army....
OTOh infiltrating dreads.... :lol:
Not sure...
maybe precise planning would fit better than outflank / infiltrate.
lets reroll reserves, deepstrike scatter and a boni to steal ini..

'vincati'

A salamander copy?

As much as i lkie the concept of termie command, just another Assault termie with Th group isnt so fluffy.
maybe: replace PA with TDA + nightfight ( from corax copied ) + 2 heavy weapons + sgt upgrade to Apo.

'vash, volsario and aldebaran' =ok.

_________________
There is a reason why blue communist ants
should not rule the galaxy!

Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sat Oct 10, 2009 2:28 pm 
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i think the reason corax is the way he is, is because he is essentially a counts as marneus calgar

in fact i aplaud your vision but using Special characters and trying to make them raven guard and fluffy wouldn't really work. For example Salamanders are famed for having such weapons as meltaguns and thunderhammers, raven guard not so much.

Note; i doubt the chapter master would be the same name as the primarch; possibly the master of shadow etc. But Terminator armour (which is prevalent in your character sheets isn't what i think of when i think of raven guard, true its hard to get a true raven guard feel on the table top, unless you have a rule where before deployment you have a chance of causing damage (cause thats what raven guard do)

so please dont take these as criticisms, just as a helpfull hand.

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Its easier to ask for forgiveness then permission

Check out my Geekly/weekly Blog @ http://jaspercation.blog.co.uk/

Victorus aut Mortis = i.e glory to the black dudes with jump packs and pointy claws
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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sat Oct 10, 2009 3:34 pm 
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Joined: Fri Oct 02, 2009 5:28 pm
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White Raven Jaspercation wrote:
i think the reason corax is the way he is, is because he is essentially a counts as marneus calgar

in fact i aplaud your vision but using Special characters and trying to make them raven guard and fluffy wouldn't really work. For example Salamanders are famed for having such weapons as meltaguns and thunderhammers, raven guard not so much.

Note; i doubt the chapter master would be the same name as the primarch; possibly the master of shadow etc. But Terminator armour (which is prevalent in your character sheets isn't what i think of when i think of raven guard, true its hard to get a true raven guard feel on the table top, unless you have a rule where before deployment you have a chance of causing damage (cause thats what raven guard do)

so please dont take these as criticisms, just as a helpfull hand.


As for Corax,yes i was using Calgar as a base trying to swap some things out...the delemna here is my thought was that he would be Primarch Corax returned from the warp if you will, however that being the case he needs some serious buffing and cost increase now that i've seen some base primarch rules. The issue is that it would make him essentially unplayable in an average game of 40K and that's the majority of the games we play. Apoc would be his only real resource probably...So to make him the Corax, or just a chapter master wiht a different name (i agree with you on that one)

As for the Temie armor i figure if any one is going to have it it's going to be the SC\IC of the game. and obviously the Terminators of 1st Co. so that being said i prefer to leave it up as an option possibly, although thinking about it i'm down with Artificer armour instead and something that confers an invulnerable save...hmmm...lm work on that one...it may actually be a better way to go...

Fhadhq wrote:
less abbrevations would help to keep this readable for everyone. Please remember not all members are native english speakers, so abbrevations may vary.

Now to your characters. :)

'corax'

-statline = ok
-Should be a SC instead of IC. ( unique, cant have 2 of him ).
-Termie armor should replace basic wargear and have its own basic gear plus some upgrades.
-Maybe start with artificer armor instead of power armor.
-what is a CT?
-claws of deliverance. Why power fists? Maybe a "to wound at X+" would make them interesting....
-no shooty weapon?
-furious charge + rending. Interesting take, but didnt seem to fit.
Maybe preferred enemy ( choose per turn ) and nightvision. move through cover available if not wearing
termie armor.
-nightfight for everyone. Just no. Should be restricted to a range, maybe 24" ?
-Honor guard+champ = ok
maybe his specialty should be: HG may replace relic blades with relic Lightning claws ( S6, rending? ),
take jumppacks at +10 points per model.
-chapter tactics: either one set for all RG models or none. 2 different for 2 characters may not work.
to reroll reserves = ok. Maybe infiltrate for all non-vehicle units if corax is part of the army....
OTOh infiltrating dreads.... :lol:
Not sure...
maybe precise planning would fit better than outflank / infiltrate.
lets reroll reserves, deepstrike scatter and a boni to steal ini..

'vincati'

A salamander copy?

As much as i lkie the concept of termie command, just another Assault termie with Th group isnt so fluffy.
maybe: replace PA with TDA + nightfight ( from corax copied ) + 2 heavy weapons + sgt upgrade to Apo.

'vash, volsario and aldebaran' =ok.


Abbreviations, got it. Thanks didin't realize this board had a high number of multi lingual participants. SC is a good point on all of those guys...as above i may drop Termie armor and replace with Artificer and an invulnerable...CT is Combat Tactics... Furious Charge + Rending was meant as a nod to Corax's skill in Precision stiking in Close Combat, as well as the hint of madness he had when he left for the warp as well as his lack of tolerence for injustice, which caused him to rise to power. The night fight rule i believe is being turned into a Phycic ability for the Librarians based on another boards input...the range is a nice idea though if i were to keep it and Corax would not be a Primarch. I really like the relic Lightning CLaws....infiltrate rather than outflank...interesting also...

The salamander power is gone...As for his termie style, the terminator squad he takes as his Command squad can be either standard or assault. Just because he has Thunder hammers doesn't mean everyone has to. so there is some flexibility there.

I;m not really happy with Sgt-Commisar Volsario....any tips?


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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sat Oct 10, 2009 6:11 pm 
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Joined: Mon Jun 23, 2008 10:20 pm
Posts: 1811
Location: Germany

Volsario:

I think he got a common fluff problem, beeing a former commissar would put him to an age where he may not join the space marines as he would be tooo old for spacemarinization....

If we assume it worked to make him a space marine scout seargent, how could a member of the deathkorps
leave the deathkorps of krieg alive? Didn't duty only end in death? ( if youre not part of the LOD of course ).

So we have 2 fluff problems.

The IG commissar may have a 4+ armor, but some inferior stats.
Would need some enhancing to cope with that. So he may be more like a creation of the ad mech than human.
Former commissar merged with tech into a training sgt of a scout squad. Only possible with personal fluff.

You may get more out of your sgt if he is a Space marine from start.
But if you want to try, we're looking forward how you'll justify a 'cyborg' sgt.

_________________
There is a reason why blue communist ants
should not rule the galaxy!

Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sat Oct 10, 2009 6:34 pm 
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Joined: Sun Mar 23, 2008 7:13 pm
Posts: 1080
Location: Wiesbaden, Hessen Germany
the Commisar to space marine problem could quite easily be solved by a personal fluff that the RG were fighting alongside some DKK, they saw his sheer heroics, and valiant deeds in the heat of battle. He gets gravely wounded to where the apothecaries and chirurgeons of the IG cant save him, so he is interred into a dreadnought... this way, you can have your former commisar, AND have him in a space marine chapter :D

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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Sun Oct 11, 2009 11:20 am 
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Joined: Sun Mar 23, 2008 7:01 pm
Posts: 1340
Location: Hebburnium - Newcastle
or the idea im playing to atm with most of my raven guard fluff. The Raven guard are the only known chapter to "walk amongst their people" and are treated as defenders of them.

If this commissar was to do something truely heroic over the course of many years, and was helping to save the people, then i think the Raven guard would take a look towards him.

I like the dreadnaught idea, it still a bit of a strecth to shoe horn it all in but i think its a very creative idea.

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Its easier to ask for forgiveness then permission

Check out my Geekly/weekly Blog @ http://jaspercation.blog.co.uk/

Victorus aut Mortis = i.e glory to the black dudes with jump packs and pointy claws
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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Mon Oct 12, 2009 12:59 pm 
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yeah the dread idea may work, however i would be out a Scout Sgt....my thoughts originally was that the DKK and RG were fighting together over a year + long campaign and Volsario had seen the heroics of the RG as he fought along side them as were the RG Captains impressed with his skill time and time again. He stepped up when a scout squad had lost it's sgt. He took the remainder of his squad and the Scout squad through a week long destructive tour behind enemy lines. During that time the last of his DK men died, but many of the scouts remained. The RG come in and rescue the squad only after they had crippled the enemy defenses. The scouts were so impressed they and the Company captain wanted him to stay as they are short handed on trainers for their scouts. And Volsario had a unique skill in combat that complimented the RG battle doctrine, yet was different from their own.

Perhaps the wounding is a better option or a good one to connect. Another thought i had was that he could have been imprisoned for death perhaps by a heretic leader of the DK or another world. While he and the other prisoners were rescued by a small RG squad. While unable to take the heretic and his retinues out at the time, they wait their opportunity to free Krieg. During this time Volsario has won the respect of the RG Leaders and troops for his outstanding skill in subterfuge and combat tactics. and blah di bllah blah....

thoughts?


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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Thu Oct 15, 2009 11:31 pm 
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Just going briefly back to Chapter Master Corax: I quite like this idea :) if you use it in context with the Horus Heresy novel, Legion. No one outside the chapter knows the name of the Chapter Master, so what if his name is forgotten/mislead and upon taking the title the new master is renamed/referred to as Corax? So for the last 10 millennia there has been a succession of 'Corax's' leading the chapter, deliberately obscured in secrecy?

Hence when rarely questioned about the issue by outsider Astartes they could answer in riddle; "Corax leads us, as he always has."

...

umm the Sgt-Commissar... sorry, do not like. Goes against common fluff as in a) I'm sure the Codex Astartes would reject the idea. b) The commissar would be too old to initiate, neophytes are very carefully selected/purged when in their young teens. And c) an inducted initiate would not care for his former rank of commissar anyway, his new aspirations to become a battle brother would succeed his previous pride. (A single Astartes is worth one hundred men remember).

.... I find it very hard to believe that a Raven Guard Captain, a veteran of a thousand bloody campaigns, would even take the time of day to speak to an IG commissar (unless it was of mission importance), let alone be impressed by him and entrust him to train the very future of the chapter... :?

Thats my 2 cents. :D

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 Post subject: Re: RG Special Character Rules (Corax, Captains, etc)
PostPosted: Fri Oct 16, 2009 4:10 pm 
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Viktor wrote:
Just going briefly back to Chapter Master Corax: I quite like this idea :) if you use it in context with the Horus Heresy novel, Legion. No one outside the chapter knows the name of the Chapter Master, so what if his name is forgotten/mislead and upon taking the title the new master is renamed/referred to as Corax? So for the last 10 millennia there has been a succession of 'Corax's' leading the chapter, deliberately obscured in secrecy?

Hence when rarely questioned about the issue by outsider Astartes they could answer in riddle; "Corax leads us, as he always has."

...

umm the Sgt-Commissar... sorry, do not like. Goes against common fluff as in a) I'm sure the Codex Astartes would reject the idea. b) The commissar would be too old to initiate, neophytes are very carefully selected/purged when in their young teens. And c) an inducted initiate would not care for his former rank of commissar anyway, his new aspirations to become a battle brother would succeed his previous pride. (A single Astartes is worth one hundred men remember).

.... I find it very hard to believe that a Raven Guard Captain, a veteran of a thousand bloody campaigns, would even take the time of day to speak to an IG commissar (unless it was of mission importance), let alone be impressed by him and entrust him to train the very future of the chapter... :?

Thats my 2 cents. :D


The Corax CM idea is something i've been throwing around. Do you think it's a little "Vulkan from Salamanders" though. My thoughts were that if i'm going to do Corax,do him as Primarch returned from the Warp. And if i'm going to do a Chapter Master, do one. For in game terms this allows me opportunities to field different command options, though honestly until IA 8 comes out, the Command is probably my least concern as what they produce will likely change a lot of the work i've done. So until then this is entirely intellectual. I won't begin modeling these guys until IA 8, unless i finish everything else first. :lol:

As for the Volsario, i know it's a stretch. But i like the idea of a Non marine coming into the fold, even with the basis of low RG numbers. I mean i know Telion is a Marine, but Chapter Masters have him from the Ultramarines come and train their scouts. and even in books, like the Tarsis Ultra Tyranid series by Neil the Ultramarines Sgt and Captains developed a respect for the Defense Forces of Tarsis Ultra, one Sgt or commander in general tremendous respect was developed. So unless there's a personality\ attitude the RG carry that i'm unaware of i find it hard to believe they couldn't develop a respect for normal military, especially considering they are kind of the "peoples" marine chapter.

I'm certainly open for it not to work, for me the fluff rationale has to be there. So anyone out there please continue to enlighten me! thx.


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