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 Post subject: Combat squads & Rhinos
PostPosted: Mon Jul 06, 2009 1:14 am 
Master Artificier
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Joined: Sun Apr 27, 2008 4:43 pm
Posts: 1900
Location: An Englishman in Dallas TX
This may be obvious, but a little bizzare.

So I take a 10 man tac squad and rhino. At deployment, I then combat squad the tacs and put 5 in the rhino and leave the heavy weapon 5 man squad out. Through out the game the heavy weapon squad takes a few hits and wants to join the other combat squad of the same squad in the safety of their rhino.

Allowed?

My opponent says no as they become seperate squads upon combating. I find this bizzare, but seems he is right?

"let us in sergeant, were taking heavy fire!"

"No, your not part of my club anymore, suck it up marine"

* missile launcher marine silently watches his ride gun it into the sunset*

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 Post subject:
PostPosted: Mon Jul 06, 2009 3:44 am 
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your opponent is 100% right. a rule like that would have made combat squads way to powerful. you have to choose at the start of the game if you want security for your whole squad or not...

~hagg


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 Post subject:
PostPosted: Mon Jul 06, 2009 5:07 am 
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They can't join back together again.

Can't embark on the same rhino because only one unit can be in a transport at one time.

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 Post subject:
PostPosted: Mon Jul 06, 2009 6:03 pm 
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Agree with Hagg and Sy.

Can't un-combat squad.

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 Post subject:
PostPosted: Mon Jul 06, 2009 9:17 pm 
White Raven
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It really is a crap rule, but it does make it easier to play. Consider the nightmare of having 6 Tactical squads, split into combat squads, with 6 rhinos, and trying to remember which combat squads and rhinos with sergeants match up!

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 Post subject:
PostPosted: Mon Jul 06, 2009 9:47 pm 
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White Raven CleanRabbit wrote:
Consider the nightmare of having 6 Tactical squads, split into combat squads, with 6 rhinos, and trying to remember which combat squads and rhinos with sergeants match up!


Consider the tactical markings ( also squad markings ) becoming mandatory then. Plus crazy color combos for those who
can't be bothered to look closely and just paint the bases differently per squad. :P

I think its OK as is, still IC may join and ride with a unit. If i need multiple units carried, I'll take a super-heavy transport. 8)

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Jaspercation in Jan 09:
if youre gonna get terminators ,
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 Post subject:
PostPosted: Mon Jul 06, 2009 10:36 pm 
White Raven
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i see why they have done this but still from a practical stand point it doesn't make much sense, still CR brings up a good point about it being hell to track them all.

"tactical sergeant pulls up alongside the rest of his combat squadded unit"

Missile launcher dude asks "sir, do we have to walk, i'm really tired"

"i'm sorry son but since we were seperated the rest of my combat squad decided to pimp the rhino, and used the free space to put in violet sofas and a stripper pole"

Drives off with blue neons under the body

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 Post subject:
PostPosted: Tue Jul 07, 2009 2:44 am 
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Location: An Englishman in Dallas TX
White Raven Jaspercation wrote:
i see why they have done this but still from a practical stand point it doesn't make much sense, still CR brings up a good point about it being hell to track them all.

"tactical sergeant pulls up alongside the rest of his combat squadded unit"

Missile launcher dude asks "sir, do we have to walk, i'm really tired"

"i'm sorry son but since we were seperated the rest of my combat squad decided to pimp the rhino, and used the free space to put in violet sofas and a stripper pole"

Drives off with blue neons under the body


ha ha, worthy of a truly bizzare conversion.

It is a silly rule that makes sense from a game and tracking point of view, but is bizzare from a fluff perspective. I have to say I havnt combat squaded my assaults or a while, but virtually do so every game with tacs. But I'm swaying towrds dropping the heavy weapon and having ten man aggressive tacs.

Five man tac with lascannon on a hill

"can I have a go now?"

"No, us your bolter"

"I'm out of range...again"

"Did you bring your nintendo DS?"

*sound of 4 nintendo logos chiming into life and the crack of a single lascannon shot*

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 Post subject:
PostPosted: Tue Jul 07, 2009 3:06 am 
White Raven
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Quote:
dropping the heavy weapon and having ten man aggressive tacs



sadly, the only thing youll gain is 1 str 4 shot @ 12 inches and only when youre rapid firing, since you already have pistols... and even still, if youre close enough to use rapid fire, from 6-12" out youll probably be deciding to make use of fleet anyway.

sounds like a strategy founded on frustration more than tactics.


how often does this happen to you?

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 Post subject:
PostPosted: Tue Jul 07, 2009 11:06 am 
White Raven
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Location: Hebburnium - Newcastle
Levitas wrote:
White Raven Jaspercation wrote:
i see why they have done this but still from a practical stand point it doesn't make much sense, still CR brings up a good point about it being hell to track them all.

"tactical sergeant pulls up alongside the rest of his combat squadded unit"

Missile launcher dude asks "sir, do we have to walk, i'm really tired"

"i'm sorry son but since we were seperated the rest of my combat squad decided to pimp the rhino, and used the free space to put in violet sofas and a stripper pole"

Drives off with blue neons under the body


ha ha, worthy of a truly bizzare conversion.


maybe save it for a slannesh army :)

Levitas wrote:
Five man tac with lascannon on a hill

"can I have a go now?"

"No, us your bolter"

"I'm out of range...again"

"Did you bring your nintendo DS?"

*sound of 4 nintendo logos chiming into life and the crack of a single lascannon shot*


ba-ding :D:D

it makes me wonder what games a space marine would actually play, please god dont let it be nintendogs :)

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Check out my Geekly/weekly Blog @ http://jaspercation.blog.co.uk/

Victorus aut Mortis = i.e glory to the black dudes with jump packs and pointy claws
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 Post subject:
PostPosted: Tue Jul 07, 2009 12:36 pm 
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Joined: Sun Apr 27, 2008 4:43 pm
Posts: 1900
Location: An Englishman in Dallas TX
White Raven Earthen wrote:
Quote:
dropping the heavy weapon and having ten man aggressive tacs



sadly, the only thing youll gain is 1 str 4 shot @ 12 inches and only when youre rapid firing, since you already have pistols... and even still, if youre close enough to use rapid fire, from 6-12" out youll probably be deciding to make use of fleet anyway.

sounds like a strategy founded on frustration more than tactics.


how often does this happen to you?


I'm not happy with the second combat squad containing the heavy weapon. I run lascannons to top up the anti tank. And thats fine if the unit sits on an objective, but still feel your paying too many points for a one shot sniping lascannon. My store likes its tanks, so I usually need it. just hate paying points for four marines that generally do very little.

Is it best to just run a ten man squad together, and use one of the free heavy weapons then let it off if the opportunity arises??

I think the fact that the 5 man squad has to stay out of the rhino also effects that unit.

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We can all play theory hammer all day, but your list is only as good as the players you beat.

What do you believe?


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 Post subject:
PostPosted: Tue Jul 07, 2009 12:55 pm 
White Raven
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Joined: Tue Oct 14, 2008 10:04 am
Posts: 444
Run a full 10 man tac squad with a free heavy weapon, then let it rip when you can. I personally advise either the MM or ML for your 'free' weapon when running the whole squad together.

If you want las cannons without too much expense, 110points gets you a Pred with twin-linked turret and no sponsons! Or 160 for a 5man Dev squad with 2 Las, one of which can fire at BS5 (w00t for signum!)

Your final option is to load down on melta guns mate, which will do a better job, just needs to get a LOT closer.

CR

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Sons of Shadow - 4876points
W/L/D
19/19/6

We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

My missus says I've got the mental age of my unborn baby girl, but what does she know?


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