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 Post subject: First public game
PostPosted: Tue Jun 09, 2009 8:23 pm 
Veteran Sergeant
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Joined: Sun Apr 20, 2008 5:27 pm
Posts: 102
Location: NE England
So, I finally lugged my 1000pts of Phoenix guard off to the local games workshop, and my was I surprised! I got a win! A major victory!

It was a simple pitched battle kill point game, 1k points against orks.
He had a few 'ard boyz, a few lootas, a few tankbustas, a few burnas, 2 looted vehicles (1 boom gum and 1 transport) and a dread, plus a mek and a weirdboy.
I had a dread with ML/LC, 2 tactical squads with flamer and missile launcher (one had a teleport homer), 1 assault squad with power axe and plasma pistol, 5 terminators, and a chapter master with relic blade and digital weapons.

1st turn wasn't too exciting, mainly just consisting of movement, except the tankbusters shot off my dread's LC.
2nd turn it hotted up, with an orbital bombardment killing a couple of orks and the dread. In return a bomb sguig managed to also destroy my dread, and a squad of burnas disembarked from one looted devilfish and assaulted the tacticals with the chapter master.
Turn 3 involved the very same tactical squad stepping over the burna corpses on the way to the 'ardboyz. There was also an assault involving the Assault squad and some very unfortunate grots. The terminators also arrived in time to shoot the tankbusters.
Turn four was very much the beginning of the end, as the assault squad killed the lootas, but unfortunately couldn't harm the mek with them. The terminators took out the looted transport, and the 'ardboyz lost half of their number and a weirdboy to kill the master, but then (embarassingly) killed the remaining three assault marines with shooting (three ones on armour saves!). However, the game ended there as it was getting late and he had half a squad plus one tank left to try to take out terminators so he conceded.

Overall then, a fairly successful game. All I would change is swapping digiweapons for artificer armour on my chapter master. I forgot about the digiweapons, and he died with two rolls of 2 on his armour saves, so definitely an investement worth the extra five points in my view.

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 Post subject:
PostPosted: Wed Jun 10, 2009 12:17 am 
Master Artificier
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Joined: Sun Apr 27, 2008 4:43 pm
Posts: 1900
Location: An Englishman in Dallas TX
Nice work! Orks can be a handful for sure. So what are you adding to your list now?

I too always forget digi weaons, but they are useful! Best advice is to model up wht you can, helps aton in the heat of battle.

Look forward to more from the Phoenix Guard mate.

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 Post subject:
PostPosted: Wed Jun 10, 2009 8:06 am 
White Raven
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Joined: Tue Oct 14, 2008 10:04 am
Posts: 444
Sounds like a wonderful game and a great way to break in the Phoenix Guard! =)

I occasionally run Digi-Weapons, but i always use arti-armour with my captains/masters - they are the best marines on the table so they need that protection!

The trick with orks is always to shoot first then ask questions later. Their armour is very poor with most not getting a save from even a boltpistol. Try and avoid CC as best you can and you'll generally walk away with a smile.

tankbustas are a pain in the arse and its a shame the dread went down so early as that could have caused serious problems for the orky player. For the next game, I'd consider changing the termies for a CC-Dread, as the extra armour would give the orks far more to worry about and be more than capable in CC - heck, I dont think the Orks would be able to harm it without meltabomb-like weapons or powerclaws...

CR

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We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

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