Login |  Register



Welcome
Welcome to <strong>Sons of Corax</strong>. Home of the 19th Legion of the Adeptus Astartes. We're small at the moment, but we are growing

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!

After registering please feel free to discuss anything(provided they are in their right forums). Please Enjoy Your Stay!


Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: "And they shall know no...confusion" - No retreat!
PostPosted: Tue Oct 28, 2008 12:48 pm 
Master Artificier
User avatar
Joined: Sun Apr 27, 2008 4:43 pm
Posts: 1900
Location: An Englishman in Dallas TX
Yes, it's that great rule again.

The codex states that if marines are caught by a sweeping advance then they are not destroyed and will continue to fight normally. If this happens then the unit is subject to the 'No Retreat!' rule and might therefore suffer additional casualties.

So...in the 40k rule book it says under the 'No Retreat!' section "These units do not take morale checks and will never fall back"

In order for my marines to be caught by a sweeping advance they will need to have 1) Lost the combat 2) Failed the modified morale test

But the 'No retreat' section says that they do not take morale tests?

So i'm assuming what happens is 1) Lost combat 2) Fail modified Ld test 3) Loose sweeping advance initiative test 4) can't be wiped out so take number of casualties by what I lost combat by.

Again, it's just worded real bad.

_________________
We can all play theory hammer all day, but your list is only as good as the players you beat.

What do you believe?


Profile  Offline
 
 Post subject:
PostPosted: Tue Oct 28, 2008 9:51 pm 
Reclusiarch
User avatar
Joined: Mon Jun 23, 2008 10:20 pm
Posts: 1811
Location: Germany
No retreat is only all the time active for fearless units (some DA).
Not a real advantage to be fearless if you lose. :(
Space marines with atsknf will only fight under "no retreat" after they lost a fight and fled.When they were caught, the
"no retreat" rule kicks in for THIS fight only. So where other forces were destroyed, space marines turn to face the threat,
can ignore LD check then but suffer additional IF losing again.

Assuming: 1) lost combat 2) fall back and get caught 3)fight again 4) suffer additional wounds if losing again.

When fearless: 1) lost combat 2) ignore test and suffer additional wounds.

_________________
There is a reason why blue communist ants
should not rule the galaxy!

Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


Profile  Offline
 
 Post subject:
PostPosted: Tue Nov 11, 2008 5:50 am 
Sergeant
Joined: Wed Apr 23, 2008 3:06 pm
Posts: 97
It prevents the squad from falling back after already falling back - as it doesn't take effect until after the squad has lost the initial combat. ;)


Profile  Offline
 
 Post subject: Ressurectio of an annoying question.
PostPosted: Sun Jun 28, 2009 3:12 am 
Shadow Captain
Joined: Fri Feb 20, 2009 4:35 am
Posts: 274
Okay, please explain this rule for the slow kid in the class. Imagine that you are talking to a complete noob. How does this rule function?

Take it slow, line by line, as if you were playing a game and applying the rules.

I'm super frustrated by this rule! Argh.


Profile  Offline
 
 Post subject: Re: Ressurectio of an annoying question.
PostPosted: Sun Jun 28, 2009 11:22 am 
Reclusiarch
User avatar
Joined: Mon Jun 23, 2008 10:20 pm
Posts: 1811
Location: Germany
Pendrecki wrote:
Okay, please explain this rule for the slow kid in the class. Imagine that you are talking to a complete noob. How does this rule function?

Take it slow, line by line, as if you were playing a game and applying the rules.

I'm super frustrated by this rule! Argh.


Hmmm i'll try.

1) space marines and opponent fighting in CC
2) space marines loose ( can't be just imagined in this example :P )
3) space marines take test and fail OR willfully fail ( marneus calgar commands it )
4) space marines fall back to regroup
5) opponent follows with sweeping advance and is fast enough to catch them
6) usual unit would be destroyed, but not the emperors finest. Another cc-engagement occurs.
7) at this second CC fight, space marines are subject to "no retreat".
8) normally, special rules add "no retreat" to a unit. ( fearless, vows ).
-codex SM units can get this rule from their ATSKNF rule as secondary effect.
9) second cc is resolved normally, but SM didn't take a test and can't fall back. Just fight to the death.
10) If the SM loose, they get additional wounds similar to the result ( lost by 2 = 2 wounds ).
11) wounds from "no retreat" may be saved ( armorsave, invulsave ), no cover save!
12) in a draw, the fight goes on.

And do not believe those who claim they can win against Space marines, thats all evil xenos/traitor propaganda. :lol:

_________________
There is a reason why blue communist ants
should not rule the galaxy!

Jaspercation in Jan 09:
if youre gonna get terminators ,
get Raven Guard one.


Profile  Offline
 
 Post subject:
PostPosted: Wed Jul 01, 2009 1:41 am 
Shadow Captain
Joined: Fri Feb 20, 2009 4:35 am
Posts: 274
Man!

Its deceptively simple. Its all in the wording. Thanks Fhadhq!

Also, it gets confused with fearless!

Lastly, I get confused sometimes with the rulebook, it always seems like they mix fluff with hard and fast rules, the combination definately confuzzles me.


Profile  Offline
 
 Post subject:
PostPosted: Wed Jul 01, 2009 7:45 am 
White Raven
User avatar
Joined: Tue Oct 14, 2008 10:04 am
Posts: 444
Pendrecki wrote:
Man!

Its deceptively simple. Its all in the wording. Thanks Fhadhq!

Also, it gets confused with fearless!

Lastly, I get confused sometimes with the rulebook, it always seems like they mix fluff with hard and fast rules, the combination definately confuzzles me.


Your certainly not the only one and i doubt you'll be the last my friend, but that's what we're here for! =)

_________________
Sons of Shadow - 4876points
W/L/D
19/19/6

We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the b!tch.

My missus says I've got the mental age of my unborn baby girl, but what does she know?


Profile  Offline
 
 Post subject: Re: Ressurectio of an annoying question.
PostPosted: Wed Jul 01, 2009 9:16 am 
Veteran Sergeant
User avatar
Joined: Thu Nov 20, 2008 10:22 pm
Posts: 144
Location: Germany
i interpret the rule slightly different, the "no retreat" comes in effect when the unit would be destroyed.
because of this rule it only has to take some armor saves. in the next cc the unit is not fearless or anything else.

so it would be like that:

1) space marines and opponent fighting in CC
2) space marines loose ( can't be just imagined in this example )
3) space marines take test and fail OR willfully fail ( marneus calgar commands it or combat tactics do)
4) space marines fall back to regroup
5) opponent follows with sweeping advance and is fast enough to catch them
6) usual unit would be destroyed, but not the emperors finest. because at this point the "no retreat" rule comes into affect and the marines are treatet as a fearless unit for this combat round. (they have to take the armor saves but are not destroyed)
7) at the next cc fight (next players turn) the marines fight normally and take a normal morale test if they loose again.

that is why atsknf is fearless+ because you have the chance to escape without taking wounds...


~hagg


Profile  Offline
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 0 guests

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to: